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modloader64
modloader/NetworkEngine
default
Server
Class Server
Hierarchy
Server
Implements
ILobbyManager
Index
Constructors
constructor
Properties
config
core
fake
Player
io
lobby
Storage
lobby_
names
logger
master
Config
mod
Loaderconfig
plugins
udp
Port
udp
Server
Methods
create
Lobby
Storage
create
Lobby
Storage_
internal
does
Lobby
Exist
get
Lobbies
get
Lobby
Storage
get
Lobby
Storage_
internal
send
ToTarget
setup
Constructors
constructor
new
Server
(
logger
:
ILogger
, config
:
IConfig
)
:
Server
Parameters
logger:
ILogger
config:
IConfig
Returns
Server
Properties
config
config
:
IServerConfig
core
core
:
string
= ""
fake
Player
fake
Player
:
FakeNetworkPlayer
= ...
io
io
:
any
lobby
Storage
lobby
Storage
:
any
= ...
lobby_
names
lobby_
names
:
string
[]
= ...
logger
logger
:
ILogger
master
Config
master
Config
:
IConfig
mod
Loaderconfig
mod
Loaderconfig
:
default
plugins
plugins
:
any
= ...
udp
Port
udp
Port
:
number
= -1
udp
Server
udp
Server
:
Socket
= ...
Methods
create
Lobby
Storage
create
Lobby
Storage
(
lobbyName
:
string
, plugin
:
IPlugin
, obj
:
any
)
:
void
Parameters
lobbyName:
string
plugin:
IPlugin
obj:
any
Returns
void
create
Lobby
Storage_
internal
create
Lobby
Storage_
internal
(
ld
:
LobbyData
, owner
:
string
)
:
ILobbyStorage
Parameters
ld:
LobbyData
owner:
string
Returns
ILobbyStorage
does
Lobby
Exist
does
Lobby
Exist
(
Lobby
:
string
)
:
any
Parameters
Lobby:
string
Returns
any
get
Lobbies
get
Lobbies
(
)
:
any
Returns
any
get
Lobby
Storage
get
Lobby
Storage
(
lobbyName
:
string
, plugin
:
IPlugin
)
:
null
|
Object
Parameters
lobbyName:
string
plugin:
IPlugin
Returns
null
|
Object
get
Lobby
Storage_
internal
get
Lobby
Storage_
internal
(
lobbyName
:
string
)
:
null
|
ILobbyStorage
Parameters
lobbyName:
string
Returns
null
|
ILobbyStorage
send
ToTarget
send
ToTarget
(
target
:
string
, internalChannel
:
string
, packet
:
any
)
:
void
Parameters
target:
string
internalChannel:
string
packet:
any
Returns
void
setup
setup
(
)
:
void
Returns
void
Exports
modloader/
Network
Engine
default
Client
Server
constructor
config
core
fake
Player
io
lobby
Storage
lobby_
names
logger
master
Config
mod
Loaderconfig
plugins
udp
Port
udp
Server
create
Lobby
Storage
create
Lobby
Storage_
internal
does
Lobby
Exist
get
Lobbies
get
Lobby
Storage
get
Lobby
Storage_
internal
send
ToTarget
setup
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