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modloader64
modloader/consoles/mupen/N64
default
Class default
Hierarchy
default
Implements
IConsole
Index
Constructors
constructor
Properties
callbacks
is
Paused
lobby
logger
mupen
raw
Module
rom_
size
tex
Path
Methods
finish
Injects
get
Debugger
Access
get
Frame
Count
get
Gfx
Access
get
ImGui
Access
get
Input
Access
get
Loaded
Rom
get
Memory
Access
get
Rom
Header
get
Rom
Original
Size
getSDLAccess
get
Save
State
Manager
get
Utils
get
Yaz0
Encoder
hard
Reset
is
Emulator
Ready
load
State
on
pause
Emulator
register
Callback
resume
Emulator
save
State
set
Frame
Count
set
Save
Dir
soft
Reset
start
Emulator
stop
Emulator
Constructors
constructor
new default
(
rom
:
string
, logger
:
ILogger
, lobby
:
string
)
:
default
Parameters
rom:
string
logger:
ILogger
lobby:
string
Returns
default
Properties
callbacks
callbacks
:
Map
<
string
,
Function
[]
>
= ...
is
Paused
is
Paused
:
boolean
= false
lobby
lobby
:
string
logger
logger
:
ILogger
mupen
mupen
:
IMupen
raw
Module
raw
Module
:
any
rom_
size
rom_
size
:
number
tex
Path
tex
Path
:
string
= ""
Methods
finish
Injects
finish
Injects
(
)
:
void
Returns
void
get
Debugger
Access
get
Debugger
Access
(
)
:
Debugger
Returns
Debugger
get
Frame
Count
get
Frame
Count
(
)
:
number
Returns
number
get
Gfx
Access
get
Gfx
Access
(
)
:
Gfx
Returns
Gfx
get
ImGui
Access
get
ImGui
Access
(
)
:
IImGui
Returns
IImGui
get
Input
Access
get
Input
Access
(
)
:
Input
Returns
Input
get
Loaded
Rom
get
Loaded
Rom
(
)
:
Buffer
Returns
Buffer
get
Memory
Access
get
Memory
Access
(
)
:
IMemory
Returns
IMemory
get
Rom
Header
get
Rom
Header
(
)
:
IRomHeader
Returns
IRomHeader
get
Rom
Original
Size
get
Rom
Original
Size
(
)
:
number
Returns
number
getSDLAccess
getSDLAccess
(
)
:
SDL
Returns
SDL
get
Save
State
Manager
get
Save
State
Manager
(
)
:
ISaveState
Returns
ISaveState
get
Utils
get
Utils
(
)
:
IUtils
Returns
IUtils
get
Yaz0
Encoder
get
Yaz0
Encoder
(
)
:
IYaz0
Returns
IYaz0
hard
Reset
hard
Reset
(
)
:
void
Returns
void
is
Emulator
Ready
is
Emulator
Ready
(
)
:
boolean
Returns
boolean
load
State
load
State
(
file
:
string
)
:
void
Parameters
file:
string
Returns
void
on
on
(
which
:
string
, callback
:
any
)
:
void
Parameters
which:
string
callback:
any
Returns
void
pause
Emulator
pause
Emulator
(
)
:
void
Returns
void
Private
register
Callback
register
Callback
(
type
:
string
, callback
:
Function
)
:
void
Parameters
type:
string
callback:
Function
Returns
void
resume
Emulator
resume
Emulator
(
)
:
void
Returns
void
save
State
save
State
(
file
:
string
)
:
void
Parameters
file:
string
Returns
void
set
Frame
Count
set
Frame
Count
(
num
:
number
)
:
void
Parameters
num:
number
Returns
void
set
Save
Dir
set
Save
Dir
(
path
:
string
)
:
void
Parameters
path:
string
Returns
void
soft
Reset
soft
Reset
(
)
:
void
Returns
void
start
Emulator
start
Emulator
(
preStartCallback
:
Function
)
:
IMemory
Parameters
preStartCallback:
Function
Returns
IMemory
stop
Emulator
stop
Emulator
(
)
:
void
Returns
void
Exports
modloader/consoles/mupen/
N64
default
constructor
callbacks
is
Paused
lobby
logger
mupen
raw
Module
rom_
size
tex
Path
finish
Injects
get
Debugger
Access
get
Frame
Count
get
Gfx
Access
get
ImGui
Access
get
Input
Access
get
Loaded
Rom
get
Memory
Access
get
Rom
Header
get
Rom
Original
Size
getSDLAccess
get
Save
State
Manager
get
Utils
get
Yaz0
Encoder
hard
Reset
is
Emulator
Ready
load
State
on
pause
Emulator
register
Callback
resume
Emulator
save
State
set
Frame
Count
set
Save
Dir
soft
Reset
start
Emulator
stop
Emulator
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