export declare class MMOffsets {
    link_instance: number;
    link_state: number;
    current_scene: number;
    scene_framecount: number;
    checksum: number;
    paused: number;
    interface_shown: number;
    save_context: number;
    mask_offset: number;
    anim: number;
    continue_state_addr: number;
    sword_addr: number;
    shield_addr: number;
    current_room_addr: number;
    global_context_pointer: number;
    overlay_table: number;
    gui_isShown: number;
    intro_flag: number;
    have_tatl: number;
    day_time: number;
    day_night: number;
    time_speed: number;
    current_day: number;
    current_transformation: number;
    pictograph_photo_addr: number;
    pictograph_spec: number;
    pictograph_quality: number;
    pictograph_unk: number;
    map_visited: number;
    map_visible: number;
    minimap_flags: number;
    max_heart_flag: number;
    hearts: number;
    health_mod: number;
    magic: number;
    rupees: number;
    magic_meter_size_addr: number;
    magic_current_addr: number;
    magic_limit_addr: number;
    magic_flag_1_addr: number;
    magic_flag_2_addr: number;
    deku_b_addr: number;
    razor_hits: number;
    owl_statues: number;
    sword_equip: number;
    tunic_boots: number;
    sword_sheild: number;
    inventory: number;
    masks: number;
    item_amts: number;
    upgrades: number;
    questflg1: number;
    questflg2: number;
    questflg3: number;
    questflg4: number;
    woodfall_item: number;
    snowhead_item: number;
    bay_item: number;
    stone_item: number;
    double_defense: number;
    permSceneData: number;
    bank_rupees: number;
    weekEventFlags: number;
    infTable: number;
    switch_flags_addr: number;
    temp_switch_flags_addr: number;
    chest_flags_addr: number;
    room_clear_flags_addr: number;
    collectable_flag_addr: number;
    woodfall_fairies: number;
    snowhead_fairies: number;
    bay_fairies: number;
    stone_fairies: number;
    swamp_skulltula: number;
    bay_skulltula: number;
    mask_object_vram: number;
    mask_props: number;
    lottery_numbers_day1: number;
    lottery_numbers_day2: number;
    lottery_numbers_day3: number;
    spider_house_mask_order: number;
    bomber_code: number;
    permFlags: number;
}
//# sourceMappingURL=MMOffsets.d.ts.map