import { IInventoryCounts, IInventoryFields, ISaveContext } from "../../../API/MM/MMAPI";
import { Z64LibSupportedGames } from "../../../API/Utilities/Z64LibSupportedGames";
export declare type IMMSaveContext = ISaveContext;
export declare type IMMInventoryFields = IInventoryFields;
export declare type IMMInventoryCounts = IInventoryCounts;
export declare const MM_GLOBAL_PTR: number;
export declare const MM_SAVE: number;
export declare const MM_PLAYER: number;
export declare const MM_GAME: Z64LibSupportedGames;
export declare const MM_ACTOR_ROTATION_OFFSET = 188;
export declare const MM_ACTOR_ROTATION_SIZE = 6;
export declare const MM_ACTOR_POSITION_OFFSET = 36;
export declare const MM_ACTOR_POSITION_SIZE = 12;
export declare const MM_DUNGEON_ITEM_ADDR: number;
export declare const MM_OVERLAY_TABLE = 2149248976;
export declare const MM_SCENE_TABLE = 2149340960;
export declare const MM_ENTRANCE_TABLE = 2149335984;
export declare const MM_RESTRICTION_TABLE = 2148496208;
export declare const MM_GUI_SHOWN = 2151667579;
export declare const MM_PLAYER_STATE: number;
export declare const MM_PLAYER_STATE2: number;
export declare const MM_PLAYER_RAWANIM: number;
export declare const MM_PAUSED = 2149389568;
export declare const MM_DMAROM = 107776;
export declare const MM_EQUIP_ADDR: number;
export declare const MM_GSEGMENTS = 2149548416;
//# sourceMappingURL=MMAliases.d.ts.map