"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.TRANSLATION_MAP_CHILD = exports.MANIFEST_MAP_CHILD = exports.LUT_MAP_CHILD = void 0;
exports.LUT_MAP_CHILD = new Map();
exports.LUT_MAP_CHILD.set("LUT_DL_SHIELD_DEKU", 0x50D0);
exports.LUT_MAP_CHILD.set("LUT_DL_WAIST", 0x50D8);
exports.LUT_MAP_CHILD.set("LUT_DL_RTHIGH", 0x50E0);
exports.LUT_MAP_CHILD.set("LUT_DL_RSHIN", 0x50E8);
exports.LUT_MAP_CHILD.set("LUT_DL_RFOOT", 0x50F0);
exports.LUT_MAP_CHILD.set("LUT_DL_LTHIGH", 0x50F8);
exports.LUT_MAP_CHILD.set("LUT_DL_LSHIN", 0x5100);
exports.LUT_MAP_CHILD.set("LUT_DL_LFOOT", 0x5108);
exports.LUT_MAP_CHILD.set("LUT_DL_HEAD", 0x5110);
exports.LUT_MAP_CHILD.set("LUT_DL_HAT", 0x5118);
exports.LUT_MAP_CHILD.set("LUT_DL_COLLAR", 0x5120);
exports.LUT_MAP_CHILD.set("LUT_DL_LSHOULDER", 0x5128);
exports.LUT_MAP_CHILD.set("LUT_DL_LFOREARM", 0x5130);
exports.LUT_MAP_CHILD.set("LUT_DL_RSHOULDER", 0x5138);
exports.LUT_MAP_CHILD.set("LUT_DL_RFOREARM", 0x5140);
exports.LUT_MAP_CHILD.set("LUT_DL_TORSO", 0x5148);
exports.LUT_MAP_CHILD.set("LUT_DL_LHAND", 0x5150);
exports.LUT_MAP_CHILD.set("LUT_DL_LFIST", 0x5158);
exports.LUT_MAP_CHILD.set("LUT_DL_LHAND_BOTTLE", 0x5160);
exports.LUT_MAP_CHILD.set("LUT_DL_RHAND", 0x5168);
exports.LUT_MAP_CHILD.set("LUT_DL_RFIST", 0x5170);
exports.LUT_MAP_CHILD.set("LUT_DL_SWORD_SHEATH", 0x5178);
exports.LUT_MAP_CHILD.set("LUT_DL_SWORD_HILT", 0x5180);
exports.LUT_MAP_CHILD.set("LUT_DL_SWORD_BLADE", 0x5188);
exports.LUT_MAP_CHILD.set("LUT_DL_SLINGSHOT", 0x5190);
exports.LUT_MAP_CHILD.set("LUT_DL_OCARINA_FAIRY", 0x5198);
exports.LUT_MAP_CHILD.set("LUT_DL_OCARINA_TIME", 0x51A0);
exports.LUT_MAP_CHILD.set("LUT_DL_DEKU_STICK", 0x51A8);
exports.LUT_MAP_CHILD.set("LUT_DL_BOOMERANG", 0x51B0);
exports.LUT_MAP_CHILD.set("LUT_DL_SHIELD_HYLIAN_BACK", 0x51B8);
exports.LUT_MAP_CHILD.set("LUT_DL_BOTTLE", 0x51C0);
exports.LUT_MAP_CHILD.set("LUT_DL_MASTER_SWORD", 0x51C8);
exports.LUT_MAP_CHILD.set("LUT_DL_GORON_BRACELET", 0x51D0);
exports.LUT_MAP_CHILD.set("LUT_DL_FPS_RIGHT_ARM", 0x51D8);
exports.LUT_MAP_CHILD.set("LUT_DL_SLINGSHOT_STRING", 0x51E0);
exports.LUT_MAP_CHILD.set("LUT_DL_MASK_BUNNY", 0x51E8);
exports.LUT_MAP_CHILD.set("LUT_DL_MASK_GERUDO", 0x51F0);
exports.LUT_MAP_CHILD.set("LUT_DL_MASK_GORON", 0x51F8);
exports.LUT_MAP_CHILD.set("LUT_DL_MASK_KEATON", 0x5200);
exports.LUT_MAP_CHILD.set("LUT_DL_MASK_SPOOKY", 0x5208);
exports.LUT_MAP_CHILD.set("LUT_DL_MASK_TRUTH", 0x5210);
exports.LUT_MAP_CHILD.set("LUT_DL_MASK_ZORA", 0x5218);
exports.LUT_MAP_CHILD.set("LUT_DL_MASK_SKULL", 0x5220);
exports.LUT_MAP_CHILD.set("DL_SWORD_SHEATHED", 0x5228);
exports.LUT_MAP_CHILD.set("LUT_DL_SWORD_SHEATHED", 0x5248);
exports.LUT_MAP_CHILD.set("DL_SHIELD_DEKU_ODD", 0x5250);
exports.LUT_MAP_CHILD.set("LUT_DL_SHIELD_DEKU_ODD", 0x5260);
exports.LUT_MAP_CHILD.set("DL_SHIELD_DEKU_BACK", 0x5268);
exports.LUT_MAP_CHILD.set("LUT_DL_SHIELD_DEKU_BACK", 0x5278);
exports.LUT_MAP_CHILD.set("DL_SWORD_SHIELD_HYLIAN", 0x5280);
exports.LUT_MAP_CHILD.set("LUT_DL_SWORD_SHIELD_HYLIAN", 0x5290);
exports.LUT_MAP_CHILD.set("DL_SWORD_SHIELD_DEKU", 0x5298);
exports.LUT_MAP_CHILD.set("LUT_DL_SWORD_SHIELD_DEKU", 0x52A8);
exports.LUT_MAP_CHILD.set("DL_SHEATH0_HYLIAN", 0x52B0);
exports.LUT_MAP_CHILD.set("LUT_DL_SHEATH0_HYLIAN", 0x52C0);
exports.LUT_MAP_CHILD.set("DL_SHEATH0_DEKU", 0x52C8);
exports.LUT_MAP_CHILD.set("LUT_DL_SHEATH0_DEKU", 0x52D8);
exports.LUT_MAP_CHILD.set("DL_LFIST_SWORD", 0x52E0);
exports.LUT_MAP_CHILD.set("LUT_DL_LFIST_SWORD", 0x52F8);
exports.LUT_MAP_CHILD.set("DL_LHAND_PEDESTALSWORD", 0x5300);
exports.LUT_MAP_CHILD.set("LUT_DL_LHAND_PEDESTALSWORD", 0x5310);
exports.LUT_MAP_CHILD.set("DL_LFIST_BOOMERANG", 0x5318);
exports.LUT_MAP_CHILD.set("LUT_DL_LFIST_BOOMERANG", 0x5328);
exports.LUT_MAP_CHILD.set("DL_RFIST_SHIELD_DEKU", 0x5330);
exports.LUT_MAP_CHILD.set("LUT_DL_RFIST_SHIELD_DEKU", 0x5340);
exports.LUT_MAP_CHILD.set("DL_RFIST_SLINGSHOT", 0x5348);
exports.LUT_MAP_CHILD.set("LUT_DL_RFIST_SLINGSHOT", 0x5358);
exports.LUT_MAP_CHILD.set("DL_RHAND_OCARINA_FAIRY", 0x5360);
exports.LUT_MAP_CHILD.set("LUT_DL_RHAND_OCARINA_FAIRY", 0x5370);
exports.LUT_MAP_CHILD.set("DL_RHAND_OCARINA_TIME", 0x5378);
exports.LUT_MAP_CHILD.set("LUT_DL_RHAND_OCARINA_TIME", 0x5388);
exports.LUT_MAP_CHILD.set("DL_FPS_RARM_SLINGSHOT", 0x5390);
exports.LUT_MAP_CHILD.set("LUT_DL_FPS_RARM_SLINGSHOT", 0x53A0);
// I may have actually looked up what a map constructor looks like since I made the first half of this file...
exports.MANIFEST_MAP_CHILD = new Map([
    ["Slingshot.String", 0x23],
    ["Sheath", 0x2E],
    ["Blade.2", 0x3A],
    ["Blade.1", 0x46],
    ["Boomerang", 0x54],
    ["Fist.L", 0x5F],
    ["Fist.R", 0x6A],
    ["Hilt.1", 0x75],
    ["Shield.1", 0x82],
    ["Slingshot", 0x90],
    ["Ocarina.1", 0x9E],
    ["Bottle", 0xA9],
    ["Ocarina.2", 0xB7],
    ["Bottle.Hand.L", 0xC9],
    ["GoronBracelet", 0xDB],
    ["Mask.Skull", 0xEA],
    ["Mask.Spooky", 0xFA],
    ["Mask.Gerudo", 0x10A],
    ["Mask.Goron", 0x119],
    ["Mask.Keaton", 0x129],
    ["Mask.Truth", 0x138],
    ["Mask.Zora", 0x146],
    ["FPS.Forearm.R", 0x158],
    ["DekuStick", 0x166],
    ["Shield.2", 0x173],
    ["Limb 1", 0x17E],
    ["Limb 3", 0x189],
    ["Limb 4", 0x194],
    ["Limb 5", 0x19F],
    ["Limb 6", 0x1AA],
    ["Limb 7", 0x1B5],
    ["Limb 8", 0x1C0],
    ["Limb 10", 0x1CC],
    ["Limb 11", 0x1D8],
    ["Limb 12", 0x1E4],
    ["Limb 13", 0x1F0],
    ["Limb 14", 0x1FC],
    ["Limb 15", 0x208],
    ["Limb 16", 0x214],
    ["Limb 17", 0x220],
    ["Limb 18", 0x22C],
    ["Limb 20", 0x238]
]);
exports.TRANSLATION_MAP_CHILD = new Map([
    ["LUT_DL_SLINGSHOT_STRING", "Slingshot.String"],
    ["LUT_DL_SWORD_SHEATH", "Sheath"],
    ["LUT_DL_MASTER_SWORD", "Blade.2"],
    ["LUT_DL_SWORD_BLADE", "Blade.1"],
    ["LUT_DL_BOOMERANG", "Boomerang"],
    ["LUT_DL_LFIST", "Fist.L"],
    ["LUT_DL_RFIST", "Fist.R"],
    ["LUT_DL_SWORD_HILT", "Hilt.1"],
    ["LUT_DL_SHIELD_DEKU", "Shield.1"],
    ["LUT_DL_SLINGSHOT", "Slingshot"],
    ["LUT_DL_OCARINA_FAIRY", "Ocarina.1"],
    ["LUT_DL_BOTTLE", "Bottle"],
    ["LUT_DL_OCARINA_TIME", "Ocarina.2"],
    ["LUT_DL_LHAND_BOTTLE", "Bottle.Hand.L"],
    ["LUT_DL_GORON_BRACELET", "GoronBracelet"],
    ["LUT_DL_MASK_SKULL", "Mask.Skull"],
    ["LUT_DL_MASK_SPOOKY", "Mask.Spooky"],
    ["LUT_DL_MASK_GERUDO", "Mask.Gerudo"],
    ["LUT_DL_MASK_GORON", "Mask.Goron"],
    ["LUT_DL_MASK_KEATON", "Mask.Keaton"],
    ["LUT_DL_MASK_TRUTH", "Mask.Truth"],
    ["LUT_DL_MASK_ZORA", "Mask.Zora"],
    ["LUT_DL_FPS_RIGHT_ARM", "FPS.Forearm.R"],
    ["LUT_DL_DEKU_STICK", "DekuStick"],
    ["LUT_DL_SHIELD_HYLIAN_BACK", "Shield.2"],
    ["LUT_DL_WAIST", "Limb 1"],
    ["LUT_DL_RTHIGH", "Limb 3"],
    ["LUT_DL_RSHIN", "Limb 4"],
    ["LUT_DL_RFOOT", "Limb 5"],
    ["LUT_DL_LTHIGH", "Limb 6"],
    ["LUT_DL_LSHIN", "Limb 7"],
    ["LUT_DL_LFOOT", "Limb 8"],
    ["LUT_DL_HEAD", "Limb 10"],
    ["LUT_DL_HAT", "Limb 11"],
    ["LUT_DL_COLLAR", "Limb 12"],
    ["LUT_DL_LSHOULDER", "Limb 13"],
    ["LUT_DL_LFOREARM", "Limb 14"],
    ["LUT_DL_LHAND", "Limb 15"],
    ["LUT_DL_RSHOULDER", "Limb 16"],
    ["LUT_DL_RFOREARM", "Limb 17"],
    ["LUT_DL_RHAND", "Limb 18"],
    ["LUT_DL_TORSO", "Limb 20"],
]);
//# sourceMappingURL=child_map.js.map