"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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}) : (function(o, m, k, k2) {
    if (k2 === undefined) k2 = k;
    o[k2] = m[k];
}));
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    Object.defineProperty(o, "default", { enumerable: true, value: v });
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    o["default"] = v;
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var __exportStar = (this && this.__exportStar) || function(m, exports) {
    for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
};
var __importStar = (this && this.__importStar) || function (mod) {
    if (mod && mod.__esModule) return mod;
    var result = {};
    if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
    __setModuleDefault(result, mod);
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};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Z64 = exports.Z64_EQUIP_ADDR = exports.Z64_ACTOR_POSITION_SIZE = exports.Z64_ACTOR_POSITION_OFFSET = exports.Z64_ACTOR_ROTATION_SIZE = exports.Z64_ACTOR_ROTATION_OFFSET = exports.Z64_IS_RANDOMIZER = exports.Z64_SAVE = exports.Z64_PLAYER = exports.Z64_GLOBAL_PTR = exports.Z64_GAME = exports.CommandBuffer = exports.DungeonItemManager = exports.DungeonItemContainer = exports.KeyManager = exports.viewStruct = exports.ActorDeathBehavior = exports.ActorBase = exports.Rotation = exports.Position = void 0;
var Actor_1 = require("./Actor");
Object.defineProperty(exports, "Position", { enumerable: true, get: function () { return Actor_1.Position; } });
Object.defineProperty(exports, "Rotation", { enumerable: true, get: function () { return Actor_1.Rotation; } });
Object.defineProperty(exports, "ActorBase", { enumerable: true, get: function () { return Actor_1.ActorBase; } });
Object.defineProperty(exports, "ActorDeathBehavior", { enumerable: true, get: function () { return Actor_1.ActorDeathBehavior; } });
var viewStruct_1 = require("./viewStruct");
Object.defineProperty(exports, "viewStruct", { enumerable: true, get: function () { return viewStruct_1.viewStruct; } });
var KeyManager_1 = require("../OoT/KeyManager");
Object.defineProperty(exports, "KeyManager", { enumerable: true, get: function () { return KeyManager_1.KeyManager; } });
var DungeonItemManager_1 = require("./DungeonItemManager");
Object.defineProperty(exports, "DungeonItemContainer", { enumerable: true, get: function () { return DungeonItemManager_1.DungeonItemContainer; } });
Object.defineProperty(exports, "DungeonItemManager", { enumerable: true, get: function () { return DungeonItemManager_1.DungeonItemManager; } });
var CommandBuffer_1 = require("./CommandBuffer/CommandBuffer");
Object.defineProperty(exports, "CommandBuffer", { enumerable: true, get: function () { return CommandBuffer_1.CommandBuffer; } });
var GameAliases_1 = require("./types/GameAliases");
Object.defineProperty(exports, "Z64_GAME", { enumerable: true, get: function () { return GameAliases_1.Z64_GAME; } });
Object.defineProperty(exports, "Z64_GLOBAL_PTR", { enumerable: true, get: function () { return GameAliases_1.Z64_GLOBAL_PTR; } });
Object.defineProperty(exports, "Z64_PLAYER", { enumerable: true, get: function () { return GameAliases_1.Z64_PLAYER; } });
Object.defineProperty(exports, "Z64_SAVE", { enumerable: true, get: function () { return GameAliases_1.Z64_SAVE; } });
Object.defineProperty(exports, "Z64_IS_RANDOMIZER", { enumerable: true, get: function () { return GameAliases_1.Z64_IS_RANDOMIZER; } });
Object.defineProperty(exports, "Z64_ACTOR_ROTATION_OFFSET", { enumerable: true, get: function () { return GameAliases_1.Z64_ACTOR_ROTATION_OFFSET; } });
Object.defineProperty(exports, "Z64_ACTOR_ROTATION_SIZE", { enumerable: true, get: function () { return GameAliases_1.Z64_ACTOR_ROTATION_SIZE; } });
Object.defineProperty(exports, "Z64_ACTOR_POSITION_OFFSET", { enumerable: true, get: function () { return GameAliases_1.Z64_ACTOR_POSITION_OFFSET; } });
Object.defineProperty(exports, "Z64_ACTOR_POSITION_SIZE", { enumerable: true, get: function () { return GameAliases_1.Z64_ACTOR_POSITION_SIZE; } });
Object.defineProperty(exports, "Z64_EQUIP_ADDR", { enumerable: true, get: function () { return GameAliases_1.Z64_EQUIP_ADDR; } });
__exportStar(require("./ShieldsEquipment"), exports);
__exportStar(require("./SwordsEquipment"), exports);
__exportStar(require("./CommandBuffer/CommandBuffer"), exports);
exports.Z64 = __importStar(require("./imports"));
//# sourceMappingURL=imports.js.map