"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.MM_GSEGMENTS = exports.MM_EQUIP_ADDR = exports.MM_DMAROM = exports.MM_PAUSED = exports.MM_PLAYER_RAWANIM = exports.MM_PLAYER_STATE2 = exports.MM_PLAYER_STATE = exports.MM_GUI_SHOWN = exports.MM_RESTRICTION_TABLE = exports.MM_ENTRANCE_TABLE = exports.MM_SCENE_TABLE = exports.MM_OVERLAY_TABLE = exports.MM_DUNGEON_ITEM_ADDR = exports.MM_ACTOR_POSITION_SIZE = exports.MM_ACTOR_POSITION_OFFSET = exports.MM_ACTOR_ROTATION_SIZE = exports.MM_ACTOR_ROTATION_OFFSET = exports.MM_GAME = exports.MM_PLAYER = exports.MM_SAVE = exports.MM_GLOBAL_PTR = void 0;
const Z64LibSupportedGames_1 = require("../../../API/Utilities/Z64LibSupportedGames");
exports.MM_GLOBAL_PTR = 0x801F9C60;
exports.MM_SAVE = 0x801EF670;
exports.MM_PLAYER = 0x803FFDB0;
exports.MM_GAME = Z64LibSupportedGames_1.Z64LibSupportedGames.MAJORAS_MASK;
exports.MM_ACTOR_ROTATION_OFFSET = 0xbc;
exports.MM_ACTOR_ROTATION_SIZE = 0x6;
exports.MM_ACTOR_POSITION_OFFSET = 0x24;
exports.MM_ACTOR_POSITION_SIZE = 0xc;
exports.MM_DUNGEON_ITEM_ADDR = (exports.MM_SAVE + 0xC0);
exports.MM_OVERLAY_TABLE = 0x801AEFD0;
exports.MM_SCENE_TABLE = 0x801C5720;
exports.MM_ENTRANCE_TABLE = 0x801C43B0;
exports.MM_RESTRICTION_TABLE = 0x800F7350;
exports.MM_GUI_SHOWN = 0x803FD77B;
exports.MM_PLAYER_STATE = (exports.MM_PLAYER + 0xA6C);
exports.MM_PLAYER_STATE2 = (exports.MM_PLAYER + 0xA70);
exports.MM_PLAYER_RAWANIM = (exports.MM_PLAYER + 0x750);
exports.MM_PAUSED = 0x801D1500;
exports.MM_DMAROM = 0x0001A500;
exports.MM_EQUIP_ADDR = (exports.MM_SAVE + 0x6D);
exports.MM_GSEGMENTS = 0x801F8180;
//# sourceMappingURL=MMAliases.js.map